Totem (Color, Active, Distance)
Generator (Color, Active, Repair, Distance)
Trap (Color, Active, Only Armed, Distance)
Hatch (Color, Active, Status, Distance)
Window (Color, Active, Ignore Distant, Distance)
Pallet (Color, Active, Ignore Distant, Distance)
Chest (Color, Active, Only Closed, Distance)
Exit (Color, Active, Distance)
Breakable Wall (Color, Active, Distance)
Event (Color, Active, Distance)