A powerful and reliable PlayerUnknown's Battlegrounds product developed by CourierScript Projects.
System Compatibility:
- Supported Processors: Intel & AMD
- Supported Graphics Cards: NVIDIA, AMD & Intel UHD
- Supported OS: Windows 10 x64 (all build) & 11 x64 (build 21H2, 22H2, 23H2, 24H2, 25H2)
- Supported BIOS Mode: UEFI
⚠️ No Bios setup required.
Additional information:
- Supported Window Mode: Borderless & Windowed
- Supported Stream Bypass: Yes
- Supported Game Launcher: Steam
- Included Spoofer: -
- Software type: External
Feature List:
🎯 Aimbot
- Aim Assist
- Silent Aim
- Visible Check
- Basic Prediction
- Advanced Prediction
- Velocity Prediction
- Acceleration Prediction
- Recoil Compensation (X, Y)
- Aim Bone Selection (Head, Chest, Body)
- Target Priority (Aim, Distance, HP)
- Smooth (1–1000)
- Silent Aim Smooth
- FOV
- Prediction Time
- Team Check (Squad, Faction)
👁️ Player ESP
- Corner Box ESP
- 3D Box ESP
- Box Fill
- Box Glow
- Box Gradient
- Box Shadow
- Thick Outline
- Thick Corners
- Skeleton ESP
- Head Circle
- Health Bar
- Armor Bar
- Names
- Weapon Info
- Player Health
- Entity ID
- Distance Text
- Damage Info
- Enemy Indicator
- Nearest Target
- Hot Spot
- Near Target Crosshair
- Out Of View
- Spectators
- Info Panel
- Info Text
- Text Background
- Distance Based Color
- Distance Based Size
🧭 Navigation / Prediction / Tracks
- Snapline
- Tracers
- Multiple Snaplines
- Velocity Vector
- Look Direction
📡 Radar
🎨 Visuals
- Center Lines
- Distance Circle
- Filled Circle
- Center Dot
- Crosshair
- Crosshair Dot
- Screen Border
- FPS Counter
- Watermark
- Player Count
- Enemy Count
⭕ FOV Circle
🧠 Humanizer
- Reaction Delay (0–500 ms)
- Step Count
- Smooth Divisor
- Step Delay (Jitter)
- Overshoot
- Jitter
- Trajectory Curve
- Mid-Move Freeze
- Acceleration Weight
🎨 Paint / Color
⚙️ Settings
- High Performance Mode
- Skip Off-Screen ESP
- Reduce ESP Update Rate
- Disable Fancy Effects
- Language Selection (English, Chinese)
* The functionality of the program can be changed at any time at the discretion of the developer, but we always try to keep the information up to date